I went along to the most recent Southampton Code Dojo last week (12th March). I'd been meaning to go along for a while, and given how much I enjoyed the Game Jam in January (see here), I signed up earlier this month. The Dojo is basically a meet-up in the Southampton area for those interested in programming/coding, taking place on the second Thursday of each month. Unlike the Game Jam, which lasts all weekend, the Dojo takes place in two hours on one evening.
I managed to get off to a good start by showing up a bit ... Read more
Posted by Matt Spraggs at 20:26, 19 March 2015
Edited at 00:21, 24 March 2015
Click here for part I.
Much of Saturday was spent laying down the game code. I worked on some of the game backend, creating an object-orientated interface to the game world and levels. The world would be split into several rooms, and each room would contain a series of blocks, some of which the player could interact with. Inspired by Spelunky, we decided to store our level layouts in ASCII files to simplify level editing.
At 6pm on Saturday a mini-showcase was held. This was supposed to be an intermediate deadline to work towards to try and get something playable ... Read more
Posted by Matt Spraggs at 23:01, 7 February 2015
Edited at 08:13, 19 March 2015
Global Game Jam
It's 10pm on Friday night and I'm sat in the computer lab in ECS at the University of Southampton. My mind is racing, full of what needs to be done and what I have to do; it's hard not to feel a little overwhelmed. No, this isn't some desperate slog in the last chance saloon to make a university assignment deadline. Earlier this year I signed up to take part in the Global Game Jam 2015.
I'd never written a computer game before, and the opportunity to get stuck in and work with others to ... Read more
Posted by Matt Spraggs at 00:27, 31 January 2015
Edited at 08:12, 19 March 2015