Click here for part I.
Much of Saturday was spent laying down the game code. I worked on some of the game backend, creating an object-orientated interface to the game world and levels. The world would be split into several rooms, and each room would contain a series of blocks, some of which the player could interact with. Inspired by Spelunky, we decided to store our level layouts in ASCII files to simplify level editing.
At 6pm on Saturday a mini-showcase was held. This was supposed to be an intermediate deadline to work towards to try and get something playable ... Read more
Posted by Matt Spraggs at 23:01, 7 February 2015
Edited at 08:13, 19 March 2015