Like any self-respecting geek, as soon as I heard about the Arduino, I wanted one. Admittedly I was pretty late to the party, way past what could pass for fashionably late, as I only found out about it a year and a half ago. But anyway, no sooner had I heard about it than I was adding an Arduino Uno to my basket and checking out on Amazon.
I diligently worked my way through the first few projects in the book that came with the Uno, which provides a nice and gentle introduction to electronic circuits. Inevitably I started dreaming ... Read more
Posted by Matt Spraggs at 21:15, 8 June 2015
Edited at 13:12, 14 February 2017
Click here for part I.
Much of Saturday was spent laying down the game code. I worked on some of the game backend, creating an object-orientated interface to the game world and levels. The world would be split into several rooms, and each room would contain a series of blocks, some of which the player could interact with. Inspired by Spelunky, we decided to store our level layouts in ASCII files to simplify level editing.
At 6pm on Saturday a mini-showcase was held. This was supposed to be an intermediate deadline to work towards to try and get something playable ... Read more
Posted by Matt Spraggs at 23:01, 7 February 2015
Edited at 08:13, 19 March 2015
Global Game Jam
It's 10pm on Friday night and I'm sat in the computer lab in ECS at the University of Southampton. My mind is racing, full of what needs to be done and what I have to do; it's hard not to feel a little overwhelmed. No, this isn't some desperate slog in the last chance saloon to make a university assignment deadline. Earlier this year I signed up to take part in the Global Game Jam 2015.
I'd never written a computer game before, and the opportunity to get stuck in and work with others to ... Read more
Posted by Matt Spraggs at 00:27, 31 January 2015
Edited at 08:12, 19 March 2015