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Upgrading Mesa on Debian Stable (Jessie)

Hello! Belated merry Christmas and a very happy New Year!

Right, now the social niceties are out the way let's get down to it. I play World of Warcraft (WoW). There, I said it. No Some shame. I also run Linux. LMDE 2 Betsy to be exact. That's Linux Mint but based on the Debian repositories, so I'm not shackled to the whims of Canonical. WoW is targetted at Windows and OSX, but that's okay, as Wine handles WoW fairly well.

LMDE Betsy is currently based on Debian stable (Jessie), which uses Mesa 10.3.2 ... Read more

Posted by Matt Spraggs at 17:45, 6 January 2016

Edited at 13:11, 14 February 2017

Labels: Gaming; Linux; Tech Help

Global Game Jam 2015 (Part II)

Click here for part I.

Much of Saturday was spent laying down the game code. I worked on some of the game backend, creating an object-orientated interface to the game world and levels. The world would be split into several rooms, and each room would contain a series of blocks, some of which the player could interact with. Inspired by Spelunky, we decided to store our level layouts in ASCII files to simplify level editing.

At 6pm on Saturday a mini-showcase was held. This was supposed to be an intermediate deadline to work towards to try and get something playable ... Read more

Posted by Matt Spraggs at 23:01, 7 February 2015

Edited at 08:13, 19 March 2015

Labels: C++; Gaming; SDL; Global Game Jam

Global Game Jam 2015 (Part I)

It's 10pm on Friday night and I'm sat in the computer lab in ECS at the University of Southampton. My mind is racing, full of what needs to be done and what I have to do; it's hard not to feel a little overwhelmed. No, this isn't some desperate slog in the last chance saloon to make a university assignment deadline. Earlier this year I signed up to take part in the Global Game Jam 2015.

I'd never written a computer game before, and the opportunity to get stuck in and work with others to ... Read more

Posted by Matt Spraggs at 00:27, 31 January 2015

Edited at 08:12, 19 March 2015

Labels: C++; Gaming; SDL